Vicious cyndicate5/30/2023 There are also some under-the-radar decks that aren't on VS that are a lot of fun and viable. Now to see how well they handle non-rotation expansions and how they'll mix up the single player content (because I think the Dungeon Run cow has been milked dry at this point) Got to admit, the new guard did well this run. Between the single player content and the buffs I think Blizzard figured out how to basically nuke the stale period of an expansion while increasing revenue, without the playerbase going into a riot. But there won't be much time for everyone to get bothered. So yeah, the meta itself isn't stale but it will be for the majority in the lower ranks. So we literally have 2 weeks of this meta before its' time to look at new cards. Boomsday was announceed on the 10th of July. We're a few weeks before the announcement of the next expansion. So we not only have a meta that gets complex and mixed at the upper end, but there's a cheap deck for new players to grab and go.ģ. While I'm sure a lot of folks hate Hunter right now, the Midrange hunter variant is extremely cheap using only Zul'jin and two Master's Call: the rest is literally common cards. Some of those cards have made new decks and those decks have mixed in to make a pretty diverse meta.Ģ. I feared it would either be worthless or game breaking and so far they've done neither. At the moment, it looks like I might be eating crow about the buffs. For those more dedicated and professional, this is probably a very interesting time, especially since the decks themselves aren't easy to master.ġ. We're at the point we would normally be at 1 month into the expansion, where most of the tiers are set though their cards aren't solid and there may still be a few surprises coming later on.įor the majority of the playerbase, staleness should be just now creeping in. Many of these decks are still being figured out as far as who beats who and tech options. I think there's still room to build off of this meta over at that top end. It suggests that Hunter is being seen as the cheapest/easiest class to rank up with but it's NOT the strongest. The "hunter wins!" is mostly in the lower ranks. One thing to note is that in the Legend rank we have a very close race here with Hunter and Warrior in a dead heat, Mage and Rogue right next to them, and Shaman close enough to matter as well. What do you think? Do you see more margin of development after the mid-term buffs? Or are we approaching staleness already, no matter what? But I guess Rogue players knew that already. Here are some of the reasons why Spike’s confrontation with Vicious was unavoidable in the show's finale - and there was really no other way it could end for both men.So Hunter confirmed as the most popular class in the meta, yet Rogue seems to be able to resist, despite the nerfs. It is also important to note that Spike is generally laidback and nonchalant in nature, and his visceral reaction to Vicious’ return points at his complicated relationship with the past. While lethal confrontations are fairly common in the world among Cowboy Bebop's cast of characters, as evidenced throughout the many bounty hunting quests in the series, Spike’s rivalry with Vicious is personal right from the start. RELATED: Is Ed In Netflix's Cowboy Bebop? Why Live-Action Trailers Are Hiding Them By murdering Mao Yenrai and kidnapping Faye Valentine, Vicious intends to lure Spike into his trap, which culminates in the latter being thrown out of the church window, resulting in near-fatal injuries for Spike. This particular episode opens with two rival Syndicate bosses signing a peace treaty until Vicious arrives and kills everyone involved. It is interesting to note that the gunfight sequences in the Red Dragon Syndicate headquarters mirror the church shootout from “Ballad of Fallen Angels”, which was when Vicious was first introduced on the anime series.
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